Special items come rapidly, through many different means. It’s something of an achievement that developer Matt Dabrowski pulls it off by piling cheap gags so high, so often. I don’t mind being trapped in a kaleidoscope of bad puns and groan-worthy geek allusions. Streets of Rogue is a game that’s so unrelenting with idiotic gags that the meta-joke of knowing stupidity helps everything else hang together. This gore-splattered scene is moronic, and it makes me laugh. A tutorial quest-giver is so impressed by my ability to complete simple tasks that his head literally explodes. The game’s daft comedic onslaught lures me into a forgiving mood early in the game. I can pay gangsters to protect me from harm, for example. Exploration and experimentation are key, although there are also plenty of NPCs to ask for help. These require that I seek out specific situations, such as prisoners who look like they might like to be freed. Once I clear a level, I can either make for the exit, or try to gain an award by figuring out a special “big” mission, which is generally unmarked. I hack computers, steal keys, disable doors and break security cameras. There are also tricks specific to certain playable classes that I can use to survive. Guards are often present, and I can choose to elude them through stealth - which is almost always the best strategy - or I can fight them using melee weapons, guns, or other special items. These are usually a matter of stealing an item, or “neutralizing” a specific enemy. Vending machines selling upgrades and items are dotted here and there.Įach level contains two of three rooms with clearly marked missions. Refrigerators usually yield foodstuffs, which boost health. Some rooms contain potentially useful items.
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